Small factions going big - a good Idea? - Introduction
If you followed my blog so far, you might have noticed a tendency regarding the armies I play, collect and write about. I am drawn to the ones that are not mainstream, popular or in general not too often played. Or rather, this is a side effect and just coincidence to align with what I like. It depends on the look, the play style, their lore etc, etc. Nonetheless I am playing and thinking a lot about armies which are, for one reason or another, not so popular. And they all have something in common - very limited profile and miniature selection and/or coupled to that, a a limited number of ways to scale and/or play styles.
You maybe can relate - when you really like a faction but are aware of its limitation, you think about how it could/should be expanded by GW to make it more usable - e.g. my thoughts on how to expand Numenor.
But while it was really fun to come up with new profiles, I also thought of the other smaller factions and that probably for each of them, there are people who wanna see it expanded. And while saying something like - "Numenor needs more heroes and cavalry" - is absolutely valid to make them more competitive, it also raises a more general question: Should every faction in MESBG be expanded to levels of Mordor/Isengart/Minas Tirith etc or is there a very good reason behind why specific small factions are totally fine the way they currently are?
So the plan for this new series - "Small factions going big - a good idea?" - was born. I want to go through small factions in MESBG and analyze them for the following points:
- Current status
- Drawbacks as a small faction
- Does the limitation fit in with the lore?
- Is there a good design reason behind the current status?
- Should the faction be expanded?
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