A "Last Alliance" Expansion - Numenor Profile ideas
Less then a week to go till the Warhammerfest, where MESBG officially has a slot for announcements! There were no whatsoever official clues what the news will be - if its the long awaited info about the next expansion or just some smaller stuff like non-connected miniature releases.
But I am hyped and motivated AND I think we will hear about the "Last Alliance" as the next expansion ;)
I already had some thoughts about the content of such an expansion and thought about a possible extension of the Numenor faction. But since then, I learned a lot and played even more often. I feel more experienced and a bit more grounded regarding new profiles. So I set down and worked on some profiles I would like to see + their values, costs and usage. Join me for a ride through possible new Numenor stuff =)
DISCLAIMER:
The source for my ideas here, came from a lot of thoughts and experience of playing the game. But I also drew from many discussions with other gamers. So I do not claim to having invented everything from the ground. And I of course have absolutely no official info. The following is just an imagination of a Numenor MESBG player, dreaming of possibilities ;)
Image source: GW |
Hero Profiles
Anarion
Anarion |
Man, Numenor, Infantry, Hero |
Valour |
100 Points |
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Mv |
F |
S |
D |
A |
W |
C |
M |
W |
F |
|||
6 |
5/4+ |
5 |
8 |
3 |
2 |
6 |
2 |
3 |
1 |
|||
Wargear |
Heavy Armour, Sword, Shield |
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Heroic Actions |
Strike Defence |
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Options |
None |
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Special Rules |
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Blood of Numenor |
Same as Isildur |
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Defender of Gondor |
ACTIVE When Anárion calls a Heroic Defence, roll a d6. On a 4+, he does not expend Might for it. Additionally, in a turn where he calls H-Defence, models with keywords – Numenor, Infantry– which perform a shield block, add +1 to their defence value for this turn. This has range of 6 Inch. |
Field-Medicus
Field-Medicus |
Man, Numenor, Infantry, Hero |
Independent |
55 Points |
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Mv |
F |
S |
D |
A |
W |
C |
M |
W |
F |
||
6 |
4/+4 |
4 |
4 |
1 |
2 |
4 |
0 |
1 |
1 |
||
Wargear |
Armour, Dagger |
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Heroic Actions |
None |
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Options |
None |
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Special Rules |
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Blood of Numenor |
Same as Warriors of Numenor |
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Experienced Healer |
ACTIVE Every model within 1 inch around the Field-Medicus, which would receive a deadly wound, can roll a d6. On a 5+, the wound is avoided. However, the model saved this way, counts as lying on the ground, till the next turn. |
Paladin
Paladin |
Man, Numenor, Cavalry, Hero |
Minor |
65 Points |
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Mv |
F |
S |
D |
A |
W |
C |
M |
W |
F |
||
6 |
5/+4 |
4 |
7 |
2 |
2 |
4 |
2 |
1 |
1 |
||
Wargear |
Heavy Armour, Shield, Two-handed weapon of choice, Armoured Horse |
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Heroic Actions |
Strength Challenge |
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Options |
None |
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Special Rules |
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Blood of Numenor |
Same as Warriors of Numenor |
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Shieldwall |
|
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Expert Duelist |
PASSIVE The Paladin reached such a skill and strength with his two-handed weapon, that he is able to wield a shield and gain its advantages. |
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Worthy Paladin Disciples |
PASSIVE A Paladin can only lead Knights of Numenor and is an exception to their normal limitation. KoN in his warband, can be upgraded to P-D for 2 points. They equip a two-handed weapon of choice instead of their original equipment. They additionally gain the Shieldwall special rule. |
Sharpshooter
Sharpshooter |
Man, Numenor, Infantery, Hero |
Minor |
65 Points |
||||||||
Mv |
F |
S |
D |
A |
W |
C |
M |
W |
F |
||
6 |
4/+3 |
4 |
5 |
1 |
2 |
4 |
1 |
1 |
1 |
||
Wargear |
Armour, Dagger, Steel Bow (a S3 bow) |
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Heroic Actions |
Accuracy |
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Options |
None |
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Special Rules |
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Blood of Numenor |
Same as Warriors of Numenor |
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Sharp Eyes |
When shooting, a Sharpshooter can re-roll failed to wound rolls of 1. |
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Apply what you learned! |
A sharpshooter and S-Disciples within 6" around him, may re-roll 1s to Hit, if they did not move this turn. |
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Worthy Sharpshooter Disciples |
A Sharpshooter can only lead Warriors of Numenor. WoN in his warband. They can be upgraded to Sharpshooter Disciples for 2 points. S-D equip a steel bow and dagger instead of their original equipment. |
Warrior Profiles
Knights of Numenor
Knight of Numenor |
Man, Numenor, Infantry, Warrior |
|
10 Points |
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Mv |
F |
S |
D |
A |
W |
C |
- |
- |
- |
||
6 |
4/+4 |
4 |
6 |
1 |
1 |
3 |
- |
- |
- |
||
Wargear |
Heavy Armour, Sword, Shield |
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Options |
Lance - 1 Point Horse - 5 Points Banner - 25 Points |
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Special Rules |
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Blood of Numenor |
Same as Warriors of Numenor |
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Worthy of a rare honour. |
KoM can only be fielded in warbands of heroes of Valour or higher. Additionally, only a third of such a heroes warband, can be used to field KoM. |
This is really interesting stuff - I really like Anarion, though I think his shielding thing should have a range limit (6" if we're being stingy, 12" if we're being generous - but battlefield wide as it appears now seems a little much). I think the 1" range on the Medicus tempers him pretty well - and 5+ saves won't always work and you've only got one chance to get it off. He's 15pts cheaper than Malbeth and loses 1M/1W but gains 1FV/1S and a smaller radius, so . . . he probably shakes out alright in the end.
ReplyDeleteOne minor nit: Knights of Numenor should begin with the Infantry keyword, since they have to buy the horse. ;-)
Thank you very much for the Feedback :) They were just Things i did Not notice. I made the adaptions ;)
DeleteAn interesting read! One comment I have is the sharpshooter special rule about his warband being able to reroll. I think this should instead be a distance based thing, or also limit it to a number of models ('6 models within 6" or something), as warbands are not an aspect of the game that should be tracked after deployment. If someone deploys two warbands with similar units next to each other it becomes near impossible to track which were and weren't in the warband :)
ReplyDeleteThanks for the interesting read!
Thank you! And great Input - i agree with you.
Delete